Wednesday, November 9, 2011

Tis' the Season

Assingment was to play with the light and change the season. The first one was really just an experiment just trying to get a handle on the lighting.

My favorite is the second one, this one I wanted to have fun with and such. I love using the Visor in Maya. Here is Summer and Winter

Monday, November 7, 2011

Merry Halloween!

So I was asked to make a quick pumpkin again and to practice adding textures. I think it came out pretty good if I do say so myself

Friday, November 4, 2011

Final Model - Part 1

I've been following a tutorial on how to make heads and bodies. Originally I was gonna make my last pumpkin the head but I wanted to challenge myself and start from scratch and make him much better. Here's my model so far.

Next will probably be the nose, then mouth, body and finally give him the textures/colors to be completed

My Pumpkin revisited

So good news... not only did I make the stalk but I've gotten better at applying textures!

I'm still having one little problem though. I think the UV map is covering the pumpkin texture I put on the pumpkin. So I don't know how to make them show in front.

Well I'm off to start on my final project

Sunday, October 30, 2011

Pumpkin Model

Here is my pumpkin for 3D modeling class. I honestly struggled hard with getting the textures to do what I wanted them to do, had Michael help me with the UV Mapping. Hopefully I'll learn what exactly went wrong tomorrow in class with my textures.



Tuesday, October 25, 2011

Nurbs or Polys?

I'm hoping someone sees this post. I'm working on the pumpkin and I wanted to ask a curious question;

Is modeling with Nurbs the best to go with or polygons? I know nurbs are mostly best for organic stuff but I'm still curious.

Monday, October 17, 2011

the moving crane

Note: For some reason I can't save my playblast as an avi file which is weird bc I could I easily do it in the computer labs. I guess I'm gonna have to take my file to the labs tomorrow

Here is the playblast of my crane in motion, enjoy!